FOR EVERY DOLLAR INVESTED IN 6 THINKING HATS TRAINING,
MDS SCIEX REPORTS ROI $26.48 OR 2648%.


A Report from MDS SCIEX

CAN INNOVATION TOOLS INFLUENCE THE
NEW PRODUCT DEVELOPMENT PROCESS?

 

    By:

  • Ken Delcol, PMP, PEng - MDS SCIEX
  • Suzanne Wolfe - MDS SCIEX
  • Karima West - Nought Ltd.

BACKGROUND

MDS SCIEX is a division of MDS Inc., Canada's largest and most diversified health and life sciences company. MDS SCIEX exports 90% of its products to more than 50 countries through a marketing alliance with PE Corp. MDS SCIEX was born out of the need to analyze material on the initial NASA Martian expedition project and has grown from a research organization to a world leader in the research, design and manufacture of mass spectrometers. The organization has prided itself on its research talent and on its earlier ability to deliver innovative solutions to the market place. In the early 1990's, MDS SCIEX lost its ability to deliver new ideas to the market in a timely fashion. However, it never lost its ability to generate new ideas. By the mid 1990's significant effort was directed at improving the organization's ability to deliver new ideas to the marketplace through the use of recognized time-to-market techniques.

MDS SCIEX employs more than 350 highly skilled professionals, with nearly half of our workforce in scientific research, product engineering and software development. The early culture of MDS SCIEX was focused on the development of fundamental science and is changing to one that must focus on the building of commercial products. The current design culture is stimulated by difficulty and complexity, dislikes routine activities and tends to trivialize objections to design directions. Project teams at MDS SCIEX are persistent, seeking new challenges once a problem is solved. They are pragmatic, constantly demanding proof and debating every angle. They prefer to generate their own systems and process changes rather than adapt to changes imposed externally.

THE CHALLENGE

The new millennium will find most organizations facing tremendous competitive pressures. Their struggle to maintain their market positions will negatively impact which is affecting their ability to grow as more resources are focused on short rather than long-term issues. Gone are the days of when restructuring, re-engineering, right sizing, mergers and acquisitions alone were enough to improve would add to the bottom line. According to leading business gurus are predicting that the single most critical factor for business success in the next century will be innovation.

The definition of innovation used in this paper has a business orientation:

Innovation is the translation of a new idea into a product and/or service which is delivered to the marketplace within a window of opportunity and which meets the market's quality, performance and cost expectations, and the organization's profit requirements.

By late 1997 MDS SCIEX was looking for ways to build a competitive advantage through improved innovation strategies. Like most companies, MDS SCIEX believed that employee development programs aimed at innovation and creativity skills would have a positive impact on the organization's bottom line. An innovation skills program, accompanied by a rigorous impact assessment would provide the opportunity to test this belief.

SETTING THE STAGE

In early 1998, the MDS-SCIEX Product Development group had an objective to develop a product to capture a market segment from a major competitor within a narrow window of opportunity. Additional challenges included the lack of familiarity with the technology by the Product Development group, the existence of a competitor's product in the market, the need to compress the development schedule, the need to expand the vendor group, and the expectations of MDS SCIEX's executives relying on the project to create a new third product line for the organization. The project to deliver this product was code named Athena and was to become the largest single project in MDS SCIEX's history.

The most important aspect of the project was the need for the Product Development group to work very closely with the Research group. This would ensure that the critical technical characteristics of the product were retained in the transfer from the research breadboard to a fully commercialized product. This would require both engineers and scientists to collaborate outside their natural domains of expertise.

As is traditional in most organizations, design conflicts between engineers, scientists, manufacturing, and vendors existed in abundance. These conflicts surfaced regularly at the project review meetings held during the development of the product, resulting in delays in design and manufacturing, cost overruns, both organizational and interpersonal conflicts, and lack of consensus in the final design. An analysis of previous projects revealed that most design review conflicts centered on the following:

  • Presentation of incomplete or erroneous information.

  • Poor handling of questions (adversarial tone, poor topic focus, interruptions and tangents).

  • Generalizing and/or exaggerating issues.

  • Inability of the review process to generate consensus, identify new ideas or find acceptable solutions.

The Athena group needed to find a way to promote the timely generation and constructive review of ideas, proposals, and design solutions while avoiding the conflicts of past design review meetings. With the Athena project constraints and objectives clear, the stage was now set to allow the opportunity to attempt to improve the product development process with an innovation skills program.

CREATING THE ENVIRONMENT

The innovation program was aimed at a variety of design issues i.e. creating new options, working collaboratively to solve problems, and building consensus. A core group of senior managers selected and promoted an innovation skills program based on Edward de Bono's Six Thinking Hats.

*****************************************************

The main reasons for selecting the Six Thinking Hats included the following properties of the technique:

  • harnesses focused thinking within a flexible process (appealing to most engineers)

  • discounts the belief that creativity is the domain of only selected people

  • generates consensus

  • depersonalizes criticism

All project staff including external design consultants assigned to the Athena project were trained in the use of the tool. The training was provided by the senior managers who selected the tool and became certified to deliver the employee training. In addition, the training was also rolled out to other areas of the organization.

The Athena project manager encouraged his team to use their new skills for appropriate project-related work, and planned the agendas of all Concept, Preliminary, Code and Critical Design Review meetings to incorporate the new technique. Team members were also encouraged to use the technique on an ad hoc basis in their daily work.


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All Rights Reserved.
 
 

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